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Chances are you&#8217;ve heard of the original leak of the game&#8217;s survival-oriented focus several weeks ago, but it wasn&#8217;t until E3 rolled around that Bethesda officially announced an entry to the\u00a0Fallout\u00a0series that touts online-only gameplay with a focus on co-op and PvP elements in a world where precious few humans roam the countryside. Needless to say, it&#8217;s gotten both attention and ire despite being months away.\ufeffSeparating rumour from fact is more important now than ever, so we&#8217;ve compiled all the available information we&#8217;ve found on\u00a0Fallout 76\u00a0and why it&#8217;s shaping up to be a unique title in Bethesda&#8217;s library.Online survival, first and foremostIn late May, Kotaku released information from three inside sources who denied the then-undescribed\u00a0Fallout\u00a0would be a remaster of a previous title or even a re-imagining of a\u00a0New Vegas\u00a0style game. Instead, the\u00a0sources proposed\u00a0it would be an online-oriented survival game in the vein of\u00a0Rust\u00a0or\u00a0DayZ\u00a0in which players would work together to overcome a harsh post-nuclear world.E3 has since proved those sources to be correct: There is no offline component to\u00a0Fallout 76\u00a0and it is indeed a multiplayer-only title. Reportedly, this title came about as a prototyped version of\u00a0Fallout 4\u00a0to mock up what the series might look like if multiplayer were to be introduced. As such the game has gone through several evolutions in scope and scale, including changes to core gameplay components.A central component unsurprisingly lies in the series&#8217; new respect for base building, a feature that returns from the fourth instalment. Players can reportedly\u00a0build bases nearly anywhere\u00a0by plopping down a mobile camp creation tool given the rather obvious acronym of C.A.M.P. and decorating much like the fourth game allows.You won&#8217;t be tending to your base building or resource gathering alone, however, as\u00a0Fallout 76\u00a0will be hosted on servers that Todd Howard, director of Bethesda Studios, stated will contain &#8220;dozens, not hundreds&#8221; of other players, presumably to encourage a more community-oriented feel.\u00a0Fallout\u00a0thrives on a world that feels appropriately downtrodden as it struggles to recover from total thermonuclear war and the decision to limit player counts on servers makes sense; Games like\u00a0World of Warcraft\u00a0often fail to convey the feeling of being a lone hero when faced with thousands of other player avatars occupying a similar space.Your friends won&#8217;t be the only people joining you, though.Bethesda&#8217;s foray into player versus playerThose looking for a traditional RPG experience will likely come away from\u00a076\u00a0feeling disappointed. E3&#8217;s showing promoted how this entry will focus on\u00a0nothing but player characters\u00a0and Todd Howard followed up later in a\u00a0lengthier interview\u00a0by clarifying how the world will contain no NPCs besides companion robots. Though the game&#8217;s trailers show hostile monsters and mutants, no sentient humanoid enemies or friendly quest givers have been shown as of yet.As the base building trailer so cheerily states, &#8220;some of your fellow survivors may not be neighbourly,&#8221; followed by a short clip of two player characters engaging in a short firefight. Instead of NPC bandits, human players will represent the rogue element in the wastes of the\u00a0Fallout\u00a0world, though no concrete information on how PvP combat will unfold has been released. Again, Howard has stated the player combat system is being regularly tweaked to combat griefers, which is vital in a game where player characters are capable of sourcing nuclear weapons.Another\u00a0short, jaunty clip\u00a0shows a group of players hunting down information to secure active nuclear weapons that can then be deployed on the overworld map at will. While the trailer focuses on using nukes to destroy areas for the sake of scavenging new materials and fighting heavily mutated monsters, the implications of players sending nukes into the encampments of other players does raise flags about how fair and fun that aspect may grow to be.Online progress, online charactersWhile online servers are slated to be public at launch, private servers have been proposed by Howard in his interview and player progress is not tied to any specific server. The character you play as will progress no matter what server you wind up on, suggesting you can play with your friends on a private server once they are released and then take that same character to public lands should you want to test the waters before diving into an open game session.Granted, the presentation did present solo play as an option, but it was reiterated that group play would make it easier to progress and gain strength; This solo play still assumes you&#8217;ll be seeing other players, too, just without being forced to join forces with them. Additionally, there are no plans to include an offline mode, which means\u00a0Fallout 76\u00a0will require a constant internet connection. No platforms have been officially announced, though\u00a0Amazon pre-order information\u00a0lists the Xbox One, PlayStation 4 and PC as launch platforms.Story details are still thin, with the current known setup being that your character is a member of Vault 76, foraying out into the world a mere 20 years after the nuclear war that destroyed the world. For comparison,\u00a0Fallout 4\u00a0is set roughly 200 years post-apocalypse and many visual shots of the game have shown fairly vibrant wildlife and greenery in the hills of West Virginia. While quests and a storyline are promised, those details still remain a mystery.With a release date of November 14th and at least one confirmed beta with an unknown date, it won&#8217;t be much of a wait before those details start to unfold. Though the beta remains in limbo it&#8217;s safe to assume it will take place around three weeks to a month before the official release, so expect an October date to crop up as the launch day approaches.Will\u00a0Fallout 76\u00a0live up to a long and illustrious line of RPGs? It&#8217;s hard to say, considering the game seems to put survival and team play over a traditional roleplaying experience, but it&#8217;ll certainly be interesting to see where Bethesda takes the series from this point forward.Images from Bethesda.net"},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Gaming","item":"https:\/\/techloot.co.uk\/gaming\/#breadcrumbitem"},{"@type":"ListItem","position":2,"name":"Everything We Know About Fallout 76","item":"https:\/\/techloot.co.uk\/gaming\/everything-we-know-about-fallout-76\/#breadcrumbitem"}]}]