A treasure trove of once-hard-to-access games is now ready for syncing through Virtual Machine technology.
Longtime Apple enthusiasts may recall an era, just before the iPhone dominated the gaming space, when Apple rolled out a selection of games specifically designed for its later-model clickwheel iPods. While these games may not have set the industry ablaze, they serve as a crucial milestone in Apple’s journey through the gaming landscape.
However, these vintage clickwheel games are on the brink of vanishing. They can’t be purchased or re-downloaded from iTunes and remain protected by Apple’s restrictive DRM. Now, a dedicated group within the iPod community has taken on the mission to preserve these games so that fans can continue enjoying them on original hardware well into the future.
Perhaps a Bit Too Secure
The golden age of clickwheel iPod games spanned from late 2006 to early 2009. During this time, Apple partnered with well-known studios like Sega, Square Enix, and Electronic Arts to release 54 unique titles, each priced around $7.49. Yet, by 2011, the rise of iOS gaming pushed these clickwheel games into obscurity, leading Apple to remove them from iTunes years before discontinuing the iPod Classic lineup in 2014.
In the years following, these game files (IPGs) have been preserved in various online archives. But, due to Apple’s strict Fairplay DRM, these files are often unusable by iPod fans. The DRM attaches each IPG to a specific iTunes account and to the exact computer and iTunes setup used at the time of purchase.
While iPods and iTunes libraries that synced years ago still work seamlessly, syncing these aging games with a new iPod or iTunes setup requires access to the original iTunes account and device used for the purchase.
If you don’t have that original data backed up? Unfortunately, you’re out of luck.
Some titles, however, were patched to work with certain iPod Video models equipped with custom firmware. Yet, most of these titles remain unplayable on the vast majority of classic iPods.
A Digital Workaround Emerges
For the loyal community of iPod enthusiasts, a workaround exists. Those with a copy of these games saved in their iTunes library or directly on an iPod can still authorize their account through Apple’s servers to sync games with a secondary iTunes installation.
If multiple iPod owners authorize the same iTunes setup, it effectively creates a “master library” of these game titles. This iTunes library can then distribute authorized copies to countless iPods without additional checks from Apple. A five-account limit on iTunes installations does exist, but it can be bypassed by manually copying the files.
Recently, a Reddit user named Quix amassed a collection of 19 clickwheel games and offered to share copies with other iPod users. However, Quix’s setup required physical access to the devices, resulting in the slow and costly process of shipping iPods back and forth for game transfer.
The iPod Clickwheel Games Preservation Project
Earlier this month, Reddit user Olsro launched the aptly named iPod Clickwheel Games Preservation Project. Instead of creating a master library on a local computer in France, Olsro set up a Virtual Machine that enables authorized clickwheel games to sync on iPods remotely. While this approach does require some setup on users’ end, it circumvents the need for shipping.
Over the last few weeks, Olsro, with help from other enthusiasts, has synced authorized copies of 45 clickwheel iPod games to his Virtual Machine. This setup, he says, can run offline to sync these games indefinitely, preserving them for future generations.
Preserving Nostalgia for the Next Generation
Olsro shared in a Discord chat that fond memories of playing games like Asphalt 4 and Reversi on his iPod Nano 3G inspired his preservation project. After purchasing a new iPod 7G, he was disappointed to find no way of restoring these cherished game files.
“I realized I wasn’t the only one nostalgic for a specific clickwheel game from my youth,” Olsro said. “People who own these games usually only have a couple because they were pricey back then.”
While Olsro admits that only a few of these games stand out compared to newer titles, some games made the most of the iPod’s unique clickwheel controls. Notable titles like Peggle adapted its directional aiming mechanics well, while Phase generated dynamic rhythm tracks based on the iPod’s music library—a feature exclusive to this platform. Olsro calls Phase “addictive, simple, but fun and challenging.”
Even titles that were difficult to control, like Sega’s Sonic the Hedgehog port, could appeal to niche gaming communities. “Someone finished Dark Souls with DK bongos, so I wouldn’t be surprised if speedrunners take on these quirky iPod games,” he joked.
Beyond nostalgia, Olsro sees historical value in these pre-iPhone Apple games. “The clickwheel games are a snapshot of premium games from that era—no ads, no microtransactions, fully offline from start to finish,” he explained. “Then iOS gaming evolved, shifting towards free-to-play games loaded with ads and monetization.”
While Olsro has preserved 45 games, he hopes to complete the collection with all 54 titles. He likens this to preserving ROMs of classic game consoles for future play or research. “Getting a full set becomes a collector’s goal, like any other collectible,” he said.
However, the preservation project may face a ticking clock. If Apple deactivates its authorization servers for clickwheel iPods, adding new games to the Virtual Machine library would become impossible. “Apple has a history of shutting down old servers without notice,” Olsro noted. “If iTunes support dies tomorrow, so does this project. No new games will ever be added.”
“We’re uncertain how much time we have left, so every moment counts,” Olsro shared on Reddit. iPod fans interested in helping with the project can reach out to him on Discord at inurayama.
By Andrej Kovacevic
Updated on 2nd November 2024